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Wednesday, November 14, 2012

Blaster Test Comp

I finally got a test of the transformation done. the initial animation was done in Maya and then I had to do some roto work in nuke.

Below is the a print screen of my nuke file.


And here is the final test render


Well I have four more weeks to finish this thing so it's time to go into over drive!!!!
So, until next time...

Wednesday, November 7, 2012

VFX: Blaster Transformation

Hey guys I've been working hard on my VFX latly and wanted to show you the transform animation I have started. working on texturing the blaster right now but untill that is finished this is all I'm willing to show. 





Anyways... Untill next time...

Sunday, October 14, 2012

Animation: The Jump

Hey guys made this really short animation on friday. I was trying to imitate a Loonytoons style. I basically figured that anilysing and immitating animation is a great way to learn. It's just like copying, imitating and learning to draw from you fav artist to get better at drawing.

Below is the blocking poses.


Below is the finished animation



In this test I got to learn how squash and stretch was incorporated into the character to accentuate arcs and smooth out motion. as usual in all my animation I played with timing. unfortunately I had a deadline for myself  and didn't do as much as I wanted(Note to self: fix the fingers).

well until next time...

Wednesday, October 3, 2012

11 second club September 2012

Yes I've finally done it!!! I have finally entered the 11 second club



hope this works out :)

well, until nex time...

Thursday, September 20, 2012

September Animation (WIP): Update #1

So I worked a little more on this last night and with just over a week left I'm running out of time so i better get crack'n.



I could honestly say that the work on this update was harder than the stuff i did before. For the first time in any of my animations I get to put a lot of thought into the facial animation. Usually I do long shots so the facial animation is kinda put off because you can hardly see the face and this is also a slower lip sync.

Well, untill next time...

Friday, September 14, 2012

September Animation (WIP)

It's really late and I'm way to tired to write anything extravigent(except for big words like that =/ )... just watch the video. It's a work in progress I'm working on. feedback is always welcome


so until next time...

Thursday, August 30, 2012

PEANUT AND RAISIN

Hey guys, I've been real bored over the break between semesters and I am continuously adding to my gigantic list of projects to finish (as if it weren't big enough).

This time I have this video to blame. At the end of the video he says make a video involving peanuts and raisins. So I took some time to think of something and of course I had to think of an animation, But this time not in 3D. This one will be 2D (but depending on how i feel I might try to incorporate both). Well this is how I'm coming along.


Storyboards


(I'm still making changes thus I didn't post the end.)


Layout

(I also found out that I will have to make changes to this too.)


Poses

I matched the colours together I the two characters moved at the same time. I didn't put them on one page because I think it would be pretty confusing considering they don't really have any characteristics to set them apart at the moment.

These are peanuts poses above

Those are raisins Poses below 

I plan to use these as guides later for when I draw each frame on separate pages. I find it easier to get the feeling of the movement when it's on one page then I can play with the timing later after I've drawn out each of the frames of the main poses.

Well until next time...


Wednesday, August 29, 2012

THE PRODUCT OF BOREDOM

Let's just say I have a lot of time on my hands, and I can't live on the computer forever. so this is simply a product of boredom.

Tuesday, August 28, 2012

The next VFX assignment begins!!!!

So as some of you may or may not know I failed horribly on my last vfx assignment so I have to do it again. Hey it's a learning experience, better now while I'm still in school than later when I'm being paid for it.

This time I'm starting early (not really my style but I the an idea, a little excited and I had to get it out while i still could remember it), I got my storyboard done and some concept work started.

Storyboard


Panel 1: Character (most likely me) drops into the scene.
Panel 2: Character stands up and camera tilts and zooms in on the character then he powers up the glove as he says, "It's, garbage day" then starts walking .
Panel 3: Camera cuts behind the character as the character walks into the distance as he shoot plasma blasts (or what ever power comes out of his gloves, I haven't completely figured that out yet) at the garbage on the side of the road.

Glove Concept


I haven't fully finished this and it's really rough but at least I have something to start off with.


This seems some what like a lot of work but I have fewer classes this semester, so I'll have the time to learn to do the things that I don't know (like making the blasts actually look like blasts). Other than that I don't think I'll have much problems with the learning aspect which means I'll have more time to make mistakes (which always arise) and at the same time make this look really good.

I have already made started and almost finished the glove model (unfortunately Maya has been crashing on me so i gave up trying to get a picture today).

So, until next time...